Jingyi Li





Hi, I’m Jingyi — a product designer and storyteller. Whether I’m composing a VR narrative or engineering a rehabilitation device, my goal is the same: to create resonant interactions that improve how we live, feel, and heal.

                Click HERE to view my CV


Rendered images, actual device screenshots 




Formation of Ideas


I aim to leverage the immersive nature of VR equipment to reinterpret asymmetric competitive games. When players are fully immersed in a virtual space through sight and sound, their emotions are significantly amplified. Therefore, I designed traditional Chinese settings, meticulously researched Ming Dynasty architecture, yet incorporated digital elements to create a space that feels both familiar and alien—evoking a sense of dread.

For instance, escaping after decoding is a common step in such games, where pop-up windows requiring quick player reactions appear during the decoding process. Leveraging VR capabilities, I employed gesture recognition: when the player places their hand in a specific position, decoding begins, and rapid hand movements are also required during the process to accelerate the decryption.
Similarly, during chase sequences, obstacles like doors and windows are interacted with through hand movements rather than mere button presses or UI clicks.


AI-Based Workflow


Hand-drawn Sketches - AI Visualizations - Modeling - Scene Construction

This approach enables rapid iteration during the initial art style development phase while preserving the designer's original vision to the greatest extent possible. When collaborating as a team, having concept art also facilitates understanding among different roles such as programmers, designers, and artists.








Development



This work's demo was exhibited offline at the University of Science and Technology of Macau and Tsinghua University. However, due to limited resources, we were unable to complete optimization and subsequent server deployment. We are currently seeking partners.


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